It’s nearly summer in Pittsburgh!
This is one of those secrets that society and razor companies don’t want you to know. Having hairy legs in the summer is delightful! Give it a try starting today. Your legs will thank you.
I’m still reeling from the news. David Bowie is my absolute favorite musician. He inspired me in so many ways. He made it ok to be weird, to be yourself. I was fortunate enough to see the David Bowie Is exhibit last year and bask in all his costumes, walking through the show with the biggest smile on my face. I’m working on some kind of tribute art, but it might take some time. Listening to his songs is tough right now, although Blackstar is incredible and was meant to be listened to now in our collective grief. I truely wasn’t expecting his death to effect me so deeply. For now, please enjoy these drawings from the past few years.
I dont usually do verbose personal posts but this year has been a doozy. I’ve discovered (and perhaps overindulged) a new passion and uncovered personal revelations since the last time I posted.
Let me cut to the chase: I am making an Orbs of Power videogame.
Part of the reason I have been so cloak-and-dagger about the game is I fear that by announcing it I won’t finish it. But now I’m throwing superstition to the wind! Dashing doubts upon the rocks of motivation!
The game is an old-school style RPG with hand drawn avatars and full-screen (full color!) drawings. I am using RPG Maker VX Ace (VXA) to build it, which is a wonderful program available in Steam.
I have been working on it for about a year, with well over 300 hours logged, including making drawings.
At this point, I am half-way through the plot. My last full playthrough totaled 2.5 hours and I hope to make the final game 5-6 hours long. As of now, there are 2 bosses, dozens of random baddies (all hand drawn, too), 4 towns, and 2 puzzle levels. It is quite story-heavy with lots of text and no voices. Old school all the way!
Luckily, VXA provides everything one might need to make an RPG, particularly tiles. “Tiles” in VXA are the building blocks for everything seen in the game (floors, walls, objects) and VXA allows full customization/modification for all of them.
I’ve been “modding” the tiles I use to give the game and the individual levels a unique look. It’s been a glorious challenge figuring out how to create objects and animations for the game using the program’s parameters. The robust VXA community has been great, too, answering my questions patiently as I delve deeper into customizing.
I’m really excited to be finally working on the second half of the story, much of which has never been written down before. There are a few twists and secrets that I’ve been carefully building up to and I can’t wait to make them pay off.
That being said, I’ve still got at least another year ahead of me (accounting for real life and sleeping) before the game is finished. I’ll be posting little updates with more images from the game as I go along.
Thanks & Cheers!
Hey there! It feels like its been forever since I’ve posted something! Many apologies! But at long last, I have a drawing for you! This is a commission piece I made for my work; its some “Super Kids” flying through the air.
(psst…do you need a drawing, illustration or graphic design? Email me at firstname.lastname@example.org!)
Hey there! Here are 4 panels from an upcoming anthology I am working on with my artist collective, Apocalobster. The theme is Love and Monsters, and we will be launching a Kickstarter campaign to publish it in a month or so. We will have comics, music, stickers, shrits and so much more. These panels are from my comic (as of yet untitled) about a goblin who falls in love and depict a goblin breakfast. Stay tuned for more sketches and updates on the project. l will definitely be posting links to the Kickstarter once it begins :)